Experienced Online Software Engineer - American Football Live

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Online Software Engineer will help build networked game experiences for EA Sports titles. We seek engineers who enjoy prototyping, planning, implementing, and maintaining amazing new features and technology for an existing and beloved game. You will report to the Software Engineering manager and work with your team’s Development Director, Technical Lead & team to estimate, build, and improve online projects for American Football Games - Madden NFL and College Football. You will be focused on delivering excellent game experiences through efficient and effective code.

Location: Working hybrid onsite from office in Orlando, Florida

Your Responsibilities:

  • Leverage EA’s Digital Platform technologies to implement server features, components, and services as well as maintain them.
  • Create and maintain client code to support features and improve multiplayer experiences.
  •  Optimize client and server online systems to improve latency, reliability, scalability, performance, and memory.
  • Design and iterate on architecture and infrastructure improvements for live systems and workflows.
  • Work closely with partner teams to stand up and maintain online infrastructure and services for the title.

Your Qualifications

  • Experience in software development with a strong C++ focus.
  • Experience with networked applications or features (client/server and/or peer-to-peer).
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Experience with database technologies (e.g. MySQL, SQL, Redis).
  • Knowledge of networking protocols (e.g. TCP/IP, UDP).
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.

Bonus: 

  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience with real-time networking--particularly peer-to-peer deterministic games.
  • Experience with network optimization and improving service reliability.
  • Experience with log analysis and tools such as Splunk.
  • Experience with Linux
  • Experience with Visual Studio and deep knowledge of debugging tools.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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