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Graphics Software Engineer – MADDEN Job at Electronic Arts in Pembroke Pines
<p>EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL hockey, NBA LIVE basketball, and EA SPORTS UFC.</p> <p>EA SPORTS Madden NFL is the best-selling sports property in U.S. video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience that empowers fans to play out their NFL fantasies. Madden NFL has entertained fans for over three decades with more than 130 million units sold worldwide.</p> <p>Madden NFL is developed at EA\'s Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are seeking a talented Rendering Software Engineer with experience in sports to help create engaging experiences that connect with football fans globally and grow the love of the sport.</p> <p><b>Your Responsibilities :</b></p> <ol> <li>Develop core rendering features, engine components, and tools.</li> <li>Research and implement advanced rendering techniques.</li> <li>Create reusable and flexible rendering technologies.</li> <li>Write technical design specifications.</li> <li>Design, maintain, implement, test, and debug rendering code, pipelines, and sub-components.</li> <li>Enhance rendering modules of the game engine.</li> <li>Stay updated with the latest hardware and software developments in rendering technology.</li> </ol> <p><b>Your Qualifications :</b></p> <ol> <li>At least 1 year of experience working on or creating real-time rendering engines.</li> <li>Proven experience in developing rendering techniques and implementing research papers.</li> <li>Experience with modern graphics APIs such as DirectX12, Vulkan, or Metal.</li> <li>Experience working across platforms including PC, PS4, Xbox One, PS5, Xbox Series S/X.</li> <li>Experience with graphics performance analysis and optimization tools like PIX, RenderDoc, Razor.</li> <li>Knowledge of art and content pipelines and workflows.</li> <li>Ability to investigate and optimize low-level game engine code on multiple platforms.</li> <li>Excellent communication skills supporting an open feedback environment.</li> <li>A passion for improving visual quality in collaboration with art and design teams.</li> <li>Commitment to staying current with cutting-edge graphics techniques.</li> <li>Strong debugging and multi-threading skills.</li> </ol> <p><b>Compensation and Benefits</b></p> <p>The listed salary ranges are indicative for specific geographic markets and may vary based on location, experience, and other relevant factors. Benefits include paid time off, health insurance, retirement plans, and potential bonuses or equity, depending on the role and location.</p> <p><b>About the Company</b></p> <p>Electronic Arts Inc. is a leading American video game company headquartered in Redwood City, California.</p> #J-18808-Ljbffr