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Senior Rendering Programmer [Remote]
<p> PROGRAMMING - GAMES<br /> What We Do<br /> Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of programming experts. We're always improving on the tools and technology that empower content developers worldwide.<br /> What You'll Do<br /> The Fortnite Desktop team is seeking an experienced Rendering Programmer to enhance the player experience on the PC platform in Fortnite. You will work with other programmers and directly contribute to building and improving our Desktop platform support to an industry-leading state. This role is the perfect opportunity to work on the rendering systems that power the visuals of Fortnite. You will improve existing features and systems and design new ones to ensure the best player experience across a wide variety of hardware and software configurations.<br /> In this role, you will<br /> • Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations; this includes identifying solutions in such areas as: Solving device-specific CPU and GPU performance and compatibility issues Rendering performance and device compatibility, including the shader pipeline Improving rendering systems and optimizing their stability and performance across various graphics APIs Improvements in low-level systems that interface with platform APIs, i.e. memory allocators (physical and virtual), file systems, input systems<br /> • Monitor stability and performance data from Fortnite releases and improve Unreal Engine's systems and applications in Fortnite-specific use cases<br /> • Work with GPU vendors and other partners to resolve technical issues and collaborate on improving underlying technologies, such as graphics drivers for Fortnite and Unreal Engine<br /> • Assess performance data across various hardware and improve Unreal Engine's rendering systems and applications in Fortnite-specific use cases<br /> • Collaborate with a variety of other Epic teams, such as Unreal Engine's Rendering Architecture team, to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward<br /> What we're looking for<br /> • Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems<br /> • Real-time rendering experience in the games industry or for the computer graphics industry: knowledge of at least one graphics API (DirectX 12 preferred) and a general understanding of modern graphics API architecture<br /> • Experience in profiling and optimizing a large codebase<br /> • Demonstrated ability to reason about and debug large, interacting systems from the macro-level to the micro-level<br /> • Experience with OS-level systems, Windows APIs, and common frameworks is a plus<br /> This role is open to multiple locations in North America and Europe (excluding CA, NY, & WA).<br /> <br /> Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.<br /> <p id='jobcode'>Jobcode: Reference SBJ-8687wx-104-23-211-133-42 in your application.</p> </p>